There are too many hair simulation parameters to have even a remote chance of getting a good
result by guessing. Growing some hair on a (digital) billard ball, we performed several tests to
se how the hair worked for varying gravity, stiffness, collissions, stickiness etc. In the video
below, test '1' is using hair self collission, while test '2' is not. The results are quite
different...
GROS
DK