Using 3D means building models of everything from leaves to trees, from
nails to buildings. So we had to produce usable models if we wanted to
keep on using our new strategy. Mostly, the models were created to learn
the necessary software tools and to see if we could create images of a
usable quality. Below are some experiments, large and small, from this
study and learning period.
GROS
DK
We needed something
like a door-stop for
the hatch when it
opened, and up came the
idea of the Imp. We
ended up discarding it,
but we still have the
model in our library...
This belt buckle did
not make it into the
movie, but we still
think it is a nice
little prop.
This spiky railing was also
thrown out, but we kept the
demon-head. It looked so evil
in a nice kind of way.
This simple hatch was
one of the first
models we fabricated.
We went for a used,
weathered look and
were reasonably
pleased with the
result.
This was the first
time we tried to
create rope, and
unfortunately it
shows.
This replacement for
the Imp as a door-stop
seemed more practical,
but it still gets it
in the face each time
the hatch opens.
This test shows an
overview of our test
castle in a moonlit
night with drifting
white clouds.
The boat and the water
were not easy to do.
Yet, when you see the
test video you hardly
notice the boat. But
that is good, not bad.
These snake-like gargoyles
on top of our test tower
are definitely meant to
scare away any unwanted
company.